So far in Big Games we’ve been discussing what actually makes a big game. I think its best to think of a big game as something that can be scaled up with adding a few dimensions. I’ve been thinking a lot about big ideas though they need to be refined. As an example I always think about the interpersonal dymanics that we see in The Amazing Race and to some degree, Survivor. PacManhattan was successful last year, though their high tech solution was just not doable at the time.